1.
Welcome to your final year !
2.
Benstead, Luke, Astle, Dave, Hawkins, Kevin. Beginning OpenGL game programming. 2nd ed. Clifton Park, N.Y.: Delmar; 2009.
3.
Benstead, Luke, Astle, Dave, Hawkins, Kevin. Beginning OpenGL game programming [Internet]. 2nd ed. Australia: Course Technology/Cengage Learning; 2009. Available from: https://ebookcentral.proquest.com/lib/bournemouth-ebooks/detail.action?docID=3136157
4.
Bourg, David M., Seemann, Glenn. AI for game developers [Internet]. Beijing: O’Reilly; 2004. Available from: https://bournemouth.on.worldcat.org/oclc/56641979
5.
Flynt, John Patick, Kodicek, Danny, ebrary, Inc. Mathematics and physics for programmers [Internet]. 2nd ed. Boston, Mass: Course Technology PTR; 2012. Available from: http://site.ebrary.com/lib/bournemouth/Doc?id=10503310
6.
Miller, Tom, Johnson, Dean. XNA Game studio 4.0 programming: developing for Windows phone 7 and Xbox 360 [Internet]. Upper Saddle River, NJ: Addison-Wesley; 2011. Available from: https://ebookcentral.proquest.com/lib/bournemouth-ebooks/detail.action?docID=5136041
7.
Millington, Ian. Game physics engine development: how to build a robust commercial-grade physics engine for your game [Internet]. 2nd ed. San Francisco, Calif: Morgan Kaufmann; 2010. Available from: https://bournemouth.on.worldcat.org/oclc/609304030
8.
Millington, Ian. Game physics engine development: how to build a robust commercial-grade physics engine for your game [Internet]. 2nd ed. Amsterdam: Morgan Kaufmann Publishers; 2010. Available from: https://ebookcentral.proquest.com/lib/bournemouth-ebooks/detail.action?docID=4205386
9.
Makar, Jobe. Macromedia Flash MX game design demystified: the official guide to creating games with Flash. Berkeley, CA: Macromedia Press :_Peachpit Press; 2003.
10.
Bhangal, Sham. Flash games studio. Birmingham: Friends of ED; 2001.
11.
Bourg, David M. Physics for game developers. Cambridge, Mass: O’Reilly; 2002.
12.
Laramée, François Dominic. Game design perspectives. Vol. Graphics series. Hingham, Mass: Charles River Media; 2002.
13.
Lengyel E, ebrary, Inc. Mathematics for 3D game programming and computer graphics [Internet]. 2nd ed. Hingham, Mass: Charles River Media; 2004. Available from: https://ebookcentral.proquest.com/lib/bournemouth-ebooks/detail.action?docID=3135726
14.
Morrison, Michael. Beginning mobile phone game programming. Indianapolis, Ind: Sams ;_Pearson Education [distributor]; 2004.
15.
Partridge, Allen R. Real-time interactive 3D games: creating 3D games in Macromedia Director 8.5 Shockwave Studio. [Great Britain]: Sams; 2002.
16.
Vince, John. Essential mathematics for computer graphics fast. Vol. Essential series. London: Springer; 2001.
17.
International Journal of Intelligent Games and Simulation.
18.
International Journal of Computer Game Research.
19.
Flash Kit, A Flash Developer Resource for Macromedia Flash MX Tutorials.
20.
flipcode - game development harmony.
21.
Gamdev.net - game development software Resources and Information.
22.
J2ME : Java ME : MicroDevNet.