Benstead, Luke, Astle, Dave and Hawkins, Kevin (2009) Beginning OpenGL game programming. 2nd ed. Clifton Park, N.Y.: Delmar.
Benstead, Luke, Astle, Dave, and Hawkins, Kevin (2009) Beginning OpenGL game programming [electronic resource]. 2nd ed. Australia: Course Technology/Cengage Learning. Available at: https://ebookcentral.proquest.com/lib/bournemouth-ebooks/detail.action?docID=3136157.
Bhangal, Sham (2001) Flash games studio. Birmingham: Friends of ED.
Bourg, David M. (2002) Physics for game developers. Cambridge, Mass: O’Reilly.
Bourg, David M. and Seemann, Glenn (2004) AI for game developers. Beijing: O’Reilly. Available at: https://bournemouth.on.worldcat.org/oclc/56641979.
Flash Kit, A Flash Developer Resource for Macromedia Flash MX Tutorials (no date).
flipcode - game development harmony (no date).
Flynt, John Patick, Kodicek, Danny, and ebrary, Inc (2012) Mathematics and physics for programmers [electronic resource]. 2nd ed. Boston, Mass: Course Technology PTR. Available at: http://site.ebrary.com/lib/bournemouth/Doc?id=10503310.
Gamdev.net - game development software Resources and Information (no date).
International Journal of Computer Game Research (no date).
International Journal of Intelligent Games and Simulation (no date).
J2ME : Java ME : MicroDevNet (no date).
Java Technology (no date).
Laramée, François Dominic (2002) Game design perspectives. Hingham, Mass: Charles River Media.
Lengyel, E. and ebrary, Inc (2004) Mathematics for 3D game programming and computer graphics [electronic resource]. 2nd ed. Hingham, Mass: Charles River Media. Available at: https://ebookcentral.proquest.com/lib/bournemouth-ebooks/detail.action?docID=3135726.
Makar, Jobe (2003) Macromedia Flash MX game design demystified: the official guide to creating games with Flash. Berkeley, CA: Macromedia Press :_Peachpit Press.
Miller, Tom and Johnson, Dean (2011) XNA Game studio 4.0 programming: developing for Windows phone 7 and Xbox 360 [electronic resource]. Upper Saddle River, NJ: Addison-Wesley. Available at: https://ebookcentral.proquest.com/lib/bournemouth-ebooks/detail.action?docID=5136041.
Millington, Ian (2010a) Game physics engine development: how to build a robust commercial-grade physics engine for your game. 2nd ed. San Francisco, Calif: Morgan Kaufmann. Available at: https://bournemouth.on.worldcat.org/oclc/609304030.
Millington, Ian (2010b) Game physics engine development: how to build a robust commercial-grade physics engine for your game [electronic resource]. 2nd ed. Amsterdam: Morgan Kaufmann Publishers. Available at: https://ebookcentral.proquest.com/lib/bournemouth-ebooks/detail.action?docID=4205386.
Morrison, Michael (2004) Beginning mobile phone game programming. Indianapolis, Ind: Sams ;_Pearson Education [distributor].
Partridge, Allen R. (2002) Real-time interactive 3D games: creating 3D games in Macromedia Director 8.5 Shockwave Studio. [Great Britain]: Sams.
Vince, John (2001) Essential mathematics for computer graphics fast. London: Springer.
‘Welcome to your final year !’ (no date).