Benstead, Luke, Astle, Dave, and Hawkins, Kevin. Beginning OpenGL Game Programming. 2nd ed. Clifton Park, N.Y.: Delmar, 2009. Print.
---. Beginning OpenGL Game Programming. 2nd ed. Australia: Course Technology/Cengage Learning, 2009. Web. <https://ebookcentral.proquest.com/lib/bournemouth-ebooks/detail.action?docID=3136157>.
Bhangal, Sham. Flash Games Studio. Birmingham: Friends of ED, 2001. Print.
Bourg, David M. Physics for Game Developers. Cambridge, Mass: O’Reilly, 2002. Print.
Bourg, David M. and Seemann, Glenn. AI for Game Developers. Beijing: O’Reilly, 2004. Web. <https://bournemouth.on.worldcat.org/oclc/56641979>.
‘Flash Kit, A Flash Developer Resource for Macromedia Flash MX Tutorials’. N.p., n.d. Print.
‘Flipcode - Game Development Harmony’. N.p., n.d. Print.
Flynt, John Patick, Kodicek, Danny, and ebrary, Inc. Mathematics and Physics for Programmers. 2nd ed. Boston, Mass: Course Technology PTR, 2012. Web. <http://site.ebrary.com/lib/bournemouth/Doc?id=10503310>.
‘Gamdev.Net - Game Development Software Resources and Information’. N.p., n.d. Print.
‘International Journal of Computer Game Research’. N.p., n.d. Print.
‘International Journal of Intelligent Games and Simulation’. N.p., n.d. Print.
‘J2ME : Java ME : MicroDevNet’. N.p., n.d. Print.
‘Java Technology’. N.p., n.d. Print.
Laramée, François Dominic. Game Design Perspectives. Graphics series. Hingham, Mass: Charles River Media, 2002. Print.
Lengyel, Eric and ebrary, Inc. Mathematics for 3D Game Programming and Computer Graphics. 2nd ed. Hingham, Mass: Charles River Media, 2004. Web. <https://ebookcentral.proquest.com/lib/bournemouth-ebooks/detail.action?docID=3135726>.
Makar, Jobe. Macromedia Flash MX Game Design Demystified: The Official Guide to Creating Games with Flash. Berkeley, CA: Macromedia Press :_Peachpit Press, 2003. Print.
Miller, Tom and Johnson, Dean. XNA Game Studio 4.0 Programming: Developing for Windows Phone 7 and Xbox 360. Upper Saddle River, NJ: Addison-Wesley, 2011. Web. <https://ebookcentral.proquest.com/lib/bournemouth-ebooks/detail.action?docID=5136041>.
Millington, Ian. Game Physics Engine Development: How to Build a Robust Commercial-Grade Physics Engine for Your Game. 2nd ed. San Francisco, Calif: Morgan Kaufmann, 2010. Web. <https://bournemouth.on.worldcat.org/oclc/609304030>.
---. Game Physics Engine Development: How to Build a Robust Commercial-Grade Physics Engine for Your Game. 2nd ed. Amsterdam: Morgan Kaufmann Publishers, 2010. Web. <https://ebookcentral.proquest.com/lib/bournemouth-ebooks/detail.action?docID=4205386>.
Morrison, Michael. Beginning Mobile Phone Game Programming. Indianapolis, Ind: Sams ;_Pearson Education [distributor], 2004. Print.
Partridge, Allen R. Real-Time Interactive 3D Games: Creating 3D Games in Macromedia Director 8.5 Shockwave Studio. [Great Britain]: Sams, 2002. Print.
Vince, John. Essential Mathematics for Computer Graphics Fast. Essential series. London: Springer, 2001. Print.
‘Welcome to Your Final Year !’ : n. pag. Print.