1.
Welcome to your final year !
2.
Benstead, Luke, Astle, Dave, Hawkins, Kevin. Beginning OpenGL Game Programming. 2nd ed. Delmar; 2009.
3.
Benstead, Luke, Astle, Dave, Hawkins, Kevin. Beginning OpenGL Game Programming. 2nd ed. Course Technology/Cengage Learning; 2009. https://ebookcentral.proquest.com/lib/bournemouth-ebooks/detail.action?docID=3136157
4.
Bourg, David M., Seemann, Glenn. AI for Game Developers. O’Reilly; 2004. https://bournemouth.on.worldcat.org/oclc/56641979
5.
Flynt, John Patick, Kodicek, Danny, ebrary, Inc. Mathematics and Physics for Programmers. 2nd ed. Course Technology PTR; 2012. http://site.ebrary.com/lib/bournemouth/Doc?id=10503310
6.
Miller, Tom, Johnson, Dean. XNA Game Studio 4.0 Programming: Developing for Windows Phone 7 and Xbox 360. Addison-Wesley; 2011. https://ebookcentral.proquest.com/lib/bournemouth-ebooks/detail.action?docID=5136041
7.
Millington, Ian. Game Physics Engine Development: How to Build a Robust Commercial-Grade Physics Engine for Your Game. 2nd ed. Morgan Kaufmann; 2010. https://bournemouth.on.worldcat.org/oclc/609304030
8.
Millington, Ian. Game Physics Engine Development: How to Build a Robust Commercial-Grade Physics Engine for Your Game. 2nd ed. Morgan Kaufmann Publishers; 2010. https://ebookcentral.proquest.com/lib/bournemouth-ebooks/detail.action?docID=4205386
9.
Makar, Jobe. Macromedia Flash MX Game Design Demystified: The Official Guide to Creating Games with Flash. Macromedia Press :_Peachpit Press; 2003.
10.
Bhangal, Sham. Flash Games Studio. Friends of ED; 2001.
11.
Bourg, David M. Physics for Game Developers. O’Reilly; 2002.
12.
Laramée, François Dominic. Game Design Perspectives. Vol Graphics series. Charles River Media; 2002.
13.
Lengyel E, ebrary, Inc. Mathematics for 3D Game Programming and Computer Graphics. 2nd ed. Charles River Media; 2004. https://ebookcentral.proquest.com/lib/bournemouth-ebooks/detail.action?docID=3135726
14.
Morrison, Michael. Beginning Mobile Phone Game Programming. Sams ;_Pearson Education [distributor]; 2004.
15.
Partridge, Allen R. Real-Time Interactive 3D Games: Creating 3D Games in Macromedia Director 8.5 Shockwave Studio. Sams; 2002.
16.
Vince, John. Essential Mathematics for Computer Graphics Fast. Vol Essential series. Springer; 2001.
17.
International Journal of Intelligent Games and Simulation.
18.
International Journal of Computer Game Research.
19.
Flash Kit, A Flash Developer Resource for Macromedia Flash MX Tutorials.
20.
flipcode - game development harmony.
21.
Gamdev.net - game development software Resources and Information.
22.
J2ME : Java ME : MicroDevNet.
23.
Java Technology.