Benstead, Luke, Astle, Dave, & Hawkins, Kevin. (2009). Beginning OpenGL game programming (2nd ed). Delmar.
Benstead, Luke, Astle, Dave, & Hawkins, Kevin. (2009). Beginning OpenGL game programming (2nd ed) [Electronic resource]. Course Technology/Cengage Learning. https://ebookcentral.proquest.com/lib/bournemouth-ebooks/detail.action?docID=3136157
Bhangal, Sham. (2001). Flash games studio. Friends of ED.
Bourg, David M. (2002). Physics for game developers. O’Reilly.
Bourg, David M. & Seemann, Glenn. (2004). AI for game developers. O’Reilly. https://bournemouth.on.worldcat.org/oclc/56641979
Flash Kit, A Flash Developer Resource for Macromedia Flash MX Tutorials. (n.d.).
flipcode - game development harmony. (n.d.).
Flynt, John Patick, Kodicek, Danny, & ebrary, Inc. (2012). Mathematics and physics for programmers (2nd ed) [Electronic resource]. Course Technology PTR. http://site.ebrary.com/lib/bournemouth/Doc?id=10503310
Gamdev.net - game development software Resources and Information. (n.d.).
International Journal of Computer Game Research. (n.d.).
International Journal of Intelligent Games and Simulation. (n.d.).
J2ME : Java ME : MicroDevNet. (n.d.).
Java Technology. (n.d.).
Laramée, François Dominic. (2002). Game design perspectives: Vol. Graphics series. Charles River Media.
Lengyel, E. & ebrary, Inc. (2004). Mathematics for 3D game programming and computer graphics (2nd ed) [Electronic resource]. Charles River Media. https://ebookcentral.proquest.com/lib/bournemouth-ebooks/detail.action?docID=3135726
Makar, Jobe. (2003). Macromedia Flash MX game design demystified: the official guide to creating games with Flash. Macromedia Press :_Peachpit Press.
Miller, Tom & Johnson, Dean. (2011). XNA Game studio 4.0 programming: developing for Windows phone 7 and Xbox 360 [Electronic resource]. Addison-Wesley. https://ebookcentral.proquest.com/lib/bournemouth-ebooks/detail.action?docID=5136041
Millington, Ian. (2010a). Game physics engine development: how to build a robust commercial-grade physics engine for your game (2nd ed). Morgan Kaufmann. https://bournemouth.on.worldcat.org/oclc/609304030
Millington, Ian. (2010b). Game physics engine development: how to build a robust commercial-grade physics engine for your game (2nd ed) [Electronic resource]. Morgan Kaufmann Publishers. https://ebookcentral.proquest.com/lib/bournemouth-ebooks/detail.action?docID=4205386
Morrison, Michael. (2004). Beginning mobile phone game programming. Sams ;_Pearson Education [distributor].
Partridge, Allen R. (2002). Real-time interactive 3D games: creating 3D games in Macromedia Director 8.5 Shockwave Studio. Sams.
Vince, John. (2001). Essential mathematics for computer graphics fast: Vol. Essential series. Springer.
Welcome to your final year ! (n.d.).