[1]
‘Welcome to your final year !’ .
[2]
Benstead, Luke, Astle, Dave, and Hawkins, Kevin, Beginning OpenGL game programming, 2nd ed. Clifton Park, N.Y.: Delmar, 2009.
[3]
Benstead, Luke, Astle, Dave, and Hawkins, Kevin, Beginning OpenGL game programming, 2nd ed. Australia: Course Technology/Cengage Learning, 2009 [Online]. Available: https://ebookcentral.proquest.com/lib/bournemouth-ebooks/detail.action?docID=3136157
[4]
Bourg, David M. and Seemann, Glenn, AI for game developers. Beijing: O’Reilly, 2004 [Online]. Available: https://bournemouth.on.worldcat.org/oclc/56641979
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Flynt, John Patick, Kodicek, Danny, and ebrary, Inc, Mathematics and physics for programmers, 2nd ed. Boston, Mass: Course Technology PTR, 2012 [Online]. Available: http://site.ebrary.com/lib/bournemouth/Doc?id=10503310
[6]
Miller, Tom and Johnson, Dean, XNA Game studio 4.0 programming: developing for Windows phone 7 and Xbox 360. Upper Saddle River, NJ: Addison-Wesley, 2011 [Online]. Available: https://ebookcentral.proquest.com/lib/bournemouth-ebooks/detail.action?docID=5136041
[7]
Millington, Ian, Game physics engine development: how to build a robust commercial-grade physics engine for your game, 2nd ed. San Francisco, Calif: Morgan Kaufmann, 2010 [Online]. Available: https://bournemouth.on.worldcat.org/oclc/609304030
[8]
Millington, Ian, Game physics engine development: how to build a robust commercial-grade physics engine for your game, 2nd ed. Amsterdam: Morgan Kaufmann Publishers, 2010 [Online]. Available: https://ebookcentral.proquest.com/lib/bournemouth-ebooks/detail.action?docID=4205386
[9]
Makar, Jobe, Macromedia Flash MX game design demystified: the official guide to creating games with Flash. Berkeley, CA: Macromedia Press :_Peachpit Press, 2003.
[10]
Bhangal, Sham, Flash games studio. Birmingham: Friends of ED, 2001.
[11]
Bourg, David M., Physics for game developers. Cambridge, Mass: O’Reilly, 2002.
[12]
Laramée, François Dominic, Game design perspectives, vol. Graphics series. Hingham, Mass: Charles River Media, 2002.
[13]
E. Lengyel and ebrary, Inc, Mathematics for 3D game programming and computer graphics, 2nd ed. Hingham, Mass: Charles River Media, 2004 [Online]. Available: https://ebookcentral.proquest.com/lib/bournemouth-ebooks/detail.action?docID=3135726
[14]
Morrison, Michael, Beginning mobile phone game programming. Indianapolis, Ind: Sams ;_Pearson Education [distributor], 2004.
[15]
Partridge, Allen R., Real-time interactive 3D games: creating 3D games in Macromedia Director 8.5 Shockwave Studio. [Great Britain]: Sams, 2002.
[16]
Vince, John, Essential mathematics for computer graphics fast, vol. Essential series. London: Springer, 2001.
[17]
‘International Journal of Intelligent Games and Simulation’. .
[18]
‘International Journal of Computer Game Research’. .
[19]
‘Flash Kit, A Flash Developer Resource for Macromedia Flash MX Tutorials’. .
[20]
‘flipcode - game development harmony’. .
[21]
‘Gamdev.net - game development software Resources and Information’. .
[22]
‘J2ME : Java ME : MicroDevNet’. .
[23]
‘Java Technology’. .