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Welcome to your final year !
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Benstead, Luke, Astle, Dave, Hawkins, Kevin. Beginning OpenGL game programming. 2nd ed. Clifton Park, N.Y.: : Delmar 2009.
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Benstead, Luke, Astle, Dave, Hawkins, Kevin. Beginning OpenGL game programming. 2nd ed. Australia: : Course Technology/Cengage Learning 2009. https://ebookcentral.proquest.com/lib/bournemouth-ebooks/detail.action?docID=3136157
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Bourg, David M., Seemann, Glenn. AI for game developers. Beijing: : O’Reilly 2004. https://bournemouth.on.worldcat.org/oclc/56641979
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Flynt, John Patick, Kodicek, Danny, ebrary, Inc. Mathematics and physics for programmers. 2nd ed. Boston, Mass: : Course Technology PTR 2012. http://site.ebrary.com/lib/bournemouth/Doc?id=10503310
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Miller, Tom, Johnson, Dean. XNA Game studio 4.0 programming: developing for Windows phone 7 and Xbox 360. Upper Saddle River, NJ: : Addison-Wesley 2011. https://ebookcentral.proquest.com/lib/bournemouth-ebooks/detail.action?docID=5136041
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Millington, Ian. Game physics engine development: how to build a robust commercial-grade physics engine for your game. 2nd ed. San Francisco, Calif: : Morgan Kaufmann 2010. https://bournemouth.on.worldcat.org/oclc/609304030
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Millington, Ian. Game physics engine development: how to build a robust commercial-grade physics engine for your game. 2nd ed. Amsterdam: : Morgan Kaufmann Publishers 2010. https://ebookcentral.proquest.com/lib/bournemouth-ebooks/detail.action?docID=4205386
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Makar, Jobe. Macromedia Flash MX game design demystified: the official guide to creating games with Flash. Berkeley, CA: : Macromedia Press :_Peachpit Press 2003.
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Bhangal, Sham. Flash games studio. Birmingham: : Friends of ED 2001.
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Bourg, David M. Physics for game developers. Cambridge, Mass: : O’Reilly 2002.
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Laramée, François Dominic. Game design perspectives. Hingham, Mass: : Charles River Media 2002.
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Lengyel E, ebrary, Inc. Mathematics for 3D game programming and computer graphics. 2nd ed. Hingham, Mass: : Charles River Media 2004. https://ebookcentral.proquest.com/lib/bournemouth-ebooks/detail.action?docID=3135726
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Morrison, Michael. Beginning mobile phone game programming. Indianapolis, Ind: : Sams ;_Pearson Education [distributor] 2004.
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Partridge, Allen R. Real-time interactive 3D games: creating 3D games in Macromedia Director 8.5 Shockwave Studio. [Great Britain]: : Sams 2002.
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Vince, John. Essential mathematics for computer graphics fast. London: : Springer 2001.
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International Journal of Intelligent Games and Simulation.
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International Journal of Computer Game Research.
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Flash Kit, A Flash Developer Resource for Macromedia Flash MX Tutorials.
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flipcode - game development harmony.
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Gamdev.net - game development software Resources and Information.
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J2ME : Java ME : MicroDevNet.
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Java Technology.